The clan manager, also originally introduced in Yakuza 6, makes its way to Kiwami 2. That's right, learning how to boost your hostesses' EXP is a valuable life management skill, kids. >[? Kiwami 2 uses Yakuza 6's version of the skill tree, which allows you to spend the different points you gained while fighting and eating food on several upgrades for your general stats, heat techniques and life management skills. Since Majima Everywhere was not the kind of content most people who wanted more of the Mad Dog of Shimano had in mind, Kiwami 2 adds a new story detailing what happened to him between Kiwami and Kiwami 2. Perhaps most surprising is the fact it's a port of a real-life game available in various Japanese toilets. The new Toylets minigame is SEGA's surprisingly tricky and fun take on what it would be like to control a game through peeing. There are games at the arcade (Virtua Fighter 2 and Cyber Troopers Virtua-On the headline attractions), a small casino, mahjong, shogi, golf and a very questionable game that consists of taking sexy gravure photoshoots. It's part of a whole host of mini-games, both old and new. Yakuza has a long history with hostess content, much of it cut in the original western releases - now, the lengths Sega goes to build a small hostess club management sim into its games astound me every time. The cabaret club from Yakuza 0 makes a return. The changes made in Kiwami 2 vary in significance depending on whether you remember what a different game it used to be. These passages feel a little easier than before - although difficulty spikes still come via various boss encounters. While you could always pick up the odd pistol or switch blade to give you an edge, Kiwami 2 now strongly encourages this, particularly in main story battles that have you take out a full building worth of goons. This time, though, there's a curious reliance on weapons. I share the sentiment, even though Yakuza 6 was only 4 months ago. Additionally, you can now recruit allies who will help out in a fight near their stomping ground, partnering with Kiryu for special heat actions. Kiwami 2 has done away with the three different fighting styles from Yakuza 0 and Kiwami and instead slimmed the system down to just light and heavy attacks, blocking and picking up various items in the environment to smash into your enemies. While you're out and about, you still get into regular brawls with guys who just don't seem to like your face. If you've played any of the recent series entries this is an easy sell, as all the core mechanics remain intact. The returning cityscapes of Kamurocho and Sotenbori, meanwhile, bustle and glitter like never before. It's in fact so big that Sega wanted to showcase this achievement by recasting a few characters with esteemed Japanese actors, among them Susumu Terajima, famously a part of Takeshi Kitano's troupe and a star of films such as Sonatine and Hana-bi. It utilises the Dragon engine and the difference to Yakuza 0 and Kiwami is staggering. Yakuza Kiwami 2Īnd so the first thing you'll notice is that Kiwami 2 looks great. Perhaps most importantly, it's a game that has the uncanny ability to draw from both what came before it and after it. For others, it's a continuation of a tale they got hooked on thanks to the release of Yakuza 0. ![]() For some, it's a remake of a game made in the mid-2000s. ![]() To talk about Yakuza Kiwami 2 is to look at the game through three lenses. Yakuza continues its good run with a fine - if a little lumpy - retread of a modern classic.
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